Problem: turns take a long time, people forget their turns, tracking “until your next turn” is informal, etc.
Solution: OD&D’s initiative, Doctor Who RPG’s initiative.
1) Determine surprise. Surprised characters skip their first turn.
2) Turn Order:
2.a) Untap, Upkeep, Draw: Everyone begins their turn.
2.b) Talkers go.
2.b.a) Check reaction/morale.
2.c) Interact with objects and the environment.
2.d) Shoot things, Dodge, or Dash.
Bonus actions can occur any phase at or after the character takes some other action (so a bonus spell can be cast during 2.g if the other spell is a cantrip, 2.f if an attack, 2.b if talk, etc).
Opportunity attacks for movement during 2.e can only be taken if the, uh, taker doesn’t move to follow or block.
Or something 🙂