Replacer Beast

Take the stats of a Giant Octopus, and add a few mirror image-y, mislead-y effects.

What you get is a quantum horror, a nondeterministic finite state automata which interfaces with our reality only long enough to breadth-first search the phase space for sustenance.

Replacer Beast Young
Medium monstrosity, neutral evil
AC: 11
HP: 31 (5d8+5)
Speed: 20, climb 20, fly 40
STR+2  DEX+1  CON+1  INT-3  WIS+0  CHA-3
Skills: Perception +4, Stealth +5
Senses: Darkvision 60, passive Perception 14
Challenge: 1
Traits:
Possible Illusion: The Replacer Beast may have magical illusion duplicate spaces using the traits below. Whenever it would take damage or is subject to an effect which can distinguish illusions, such as a truesight zone or a successful DC 15 investigation action, it will be revealed as the Beast’s True space or one of the False spaces. Roll a die with twice as many sides as there are Beast spaces; the Beast is True on a 1-2 on that die. When the true Beast is revealed, the false ones cease to be creatures and are destroyed; if a false Beast is revealed, it alone is destroyed in this fashion. Only the true Beast takes hit point damage; if there is only one space it is True.
Cohere: At the beginning of the Beast’s turn, select one of the spaces as the True space. The other spaces are revealed as illusions and thus destroyed.
Spawn Shadow: Once during its turn, the Beast may place an instance of itself in one of the spaces its movement passes through. Each copy has the same conditions and effects as the parent, as relevant. As long as one space is threatened by a creature, the Beast’s movement doesn’t provoke opportunity attacks from that creature.
Reactive Shadow: Each Shadow may make its own separate reaction.
Actions
Tentacles. Melee weapon attack: +4 to hit, reach 10ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, this target is restrained, and the Beast can’t use its tentacles on another target from this space.

Next, the SRD stand-in for a certain Beast with a similar name; that guy is Wizard’s IP, but this guy isn’t:
Replacer Beast Adult:
Large monstrosity, neutral evil
AC: 13 (natural armor)
HP: 75 (10d10+20)
Speed: 20, climb 20, fly 40
STR+4  DEX+2  CON+2  INT-2  WIS+1  CHA-2
Skills: Perception +5, Stealth +6
Senses: Darkvision 60, passive Perception 15
Challenge: 3
Traits:
Possible Illusion: As above, DC 16 to recognize.
Cohere: As above
Spawn Shadow: As above, twice per turn instead of once.
Reactive Shadow: Each Shadow may make its own separate reaction.
Actions
Multiattack: Make up to 2 Tentacles attacks, each from separate spaces.
Tentacles. Melee weapon attack: +6 to hit, reach 15ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, this target is restrained, and the Beast can’t use its tentacles on another target from this space.

Finally, the leader of the pack:
Replacer Beast Alpha:
Huge monstrosity, neutral evil
AC: 15 (natural armor)
HP: 114 (12d12+36)
Speed: 30, climb 30, fly 60
STR+4  DEX+2  CON+3  INT-1  WIS+2 CHA-1
Skills: Perception +5, Stealth +5
Senses: Darkvision 60, passive Perception 15
Challenge: 6
Traits:
Possible Illusion: As above, DC 17 to recognize.
Cohere: As above.
Spawn Shadow: As above, thrice per turn instead of once.
Reactive Shadow: Each Shadow may make its own separate reaction.
Actions
Multiattack: make up to 3 Tentacles attacks, each from separate spaces.
Tentacles. Melee weapon attack: +7 to hit, reach 20ft., one target. Hit: 15 (3d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, this target is restrained, and the Beast can’t use its tentacles on another target from this space.

Legendary Actions (3/round):
Maneuver: move each space half the creature’s movement.
Attack: Make a single Tentacles attack.
Spawn Shadow (2 actions): If there are fewer than 4 spaces on the board, place a new space within 20 ft. of an existing one.

So! There we have it, a super-complex illusory beast.

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About lackhand

I was born in 1984 and am still playing games, programming computers, and living in New York City. View all posts by lackhand

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