It’s always kind of ground my gears that the 5e sorcerer isn’t more like the 5e warlock in mechanics.
I took a stab at this before with the half-martial cambion. That’s still not perfect for my needs, but it’s pretty durned close.
Here’s another shot at that chassis, doing little more than setting the PHB sorcerer’s refresh of sorcery points to a short rest instead of long rest cycle:
The british-ish spelling is mostly to distinguish this from the PHB Sorcerer, which this one cleaves pretty closely to. It’s also to liken it to the Terry Pratchett “hole in the world from which magic spills”. The main distinction is that it casts per a warlock, with extremely limited spell choice but access to a few Sorcerous Origin (“sourcerous origin”?) features and more low-level spells per encounter as a result of the mix-and-match use of sorcery points.
Hit Dice: 1d6 per sourcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sourcerer level after 1st
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Constitution, Charisma
Skills: Choose two skills from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
|Level||Proficiency Bonus||Cantrips||Spells Known||Maximum Spell Level||Sorcery Points||Features|
|1st||2||4||—||—||—||Spellcasting, Sorcerous Origin|
|2nd||2||4||3||1||2||Font of Magic|
|4th||2||5||5||2||4||Ability Score Improvement|
|6th||3||5||7||3||6||Sorcerous Origin Feature Ability|
|8th||3||5||9||4||8||Ability Score Improvement|
|11th||4||6||11||5||11||Mystic Arcanum (6th level)|
|12th||4||6||11||5||12||Ability Score Improvement|
|13th||5||6||12||5||13||Mystic Arcanum (7th level)|
|14th||5||6||12||5||14||Sorcerous Origin Feature Ability|
|15th||5||6||13||5||15||Mystic Arcanum (8th level)|
|16th||5||6||13||5||16||Ability Score Improvement|
|17th||6||6||14||5||17||Mystic Arcanum (9th level), Metamagic|
|18th||6||6||14||5||18||Sorcerous Origin Feature Ability|
|19th||6||6||15||5||19||Ability Score Improvement|
Spellcasting: Yadda yadda. Charisma based caster.
Note that you don’t actually get any slots at first level, so you start out with just cantrips + origin features. For 1st-5th level spells, you know spells as indicated on the table and will use your Font of Magic feature to create slots with which to cast them. For 6-9th level spells your Mystic Arcanum feature grants use as a warlock, with one-off spells known castable once per long rest, outside of the rubric you use for the rest of your spell slots.
As elaborated under Flexible Casting below, a spell slot is equivalent to the same number of sorcery points.
Sorcerous Origin: As the PHB sorcerer feature of the same name. Included here is the translated Draconic Bloodline.
Font of Magic: Similar, but not identical to, the PHB sorcerer feature of the same name.
- Sorcery Points: As indicated on the table. These refresh with a short rest.
- Flexible Casting: Spells slots can be created or exchanged with sorcery points 1:1; a 3rd level spell slot costs 3 sorcery points to create, or if it were available from some other class, grants 3 sorcery points if consumed. Features which restore or grant spell slots can be used to restore or grant an equivalent number of sorcery points.
Metamagic: Exactly as appears in the PHB.
Ability Score Improvement: Exactly as appears in the PHB.
Mystic Arcanum: Per the warlock’s ability of the same name, you know and can cast slotlessly a spell of the indicated level 1/long rest.
Arcane Master: Per the warlock’s Eldritch Master ability, you may refresh your pool of Sorcery Points with one minute’s rest, 1/long rest.
As presented in the PHB except as indicated here.
Note that this version of the sourceror has fewer spells to toss around at first level in particular, so will generally need an additional granted feature at first level.
For the draconic bloodline, the existing features effectively boost it to “medium armor proficiency” (with respect to the scales) and a d8 hit die; I say we finish the job:
Bonus proficiencies: At first level, you gain proficiency with simple weapons and with shields.