Monthly Archives: November 2013

Approaches for my upcoming Family Affairs FAE game

Firstly, every approach has the downside that it’s not the other approaches.

I’m going to use FAE2, so you’ll usually pick 2 approaches and roll them both.

Dedicated: you use focus, discipline, care or preparation. Good stuff: you get exactly what you wanted in spite of distractions. Bad stuff: you ignore irrelevant details, take a long time, are expensive.

Smart: you use mental acumen, reasoning, outside the box thinking, training. Good stuff: you harness training or situational details. Bad stuff: you’re mistaken, ill-informed, unable to put theory to practice.

Charming: you use style, a winning style, a way with words. Good stuff: onlookers view you the way you’d like, you leave an impression. Bad stuff: style over substance, misread the situation, intensely personal.

Violent: you use brute force or ruthlessness. Good stuff: aggressive, effective, immediate. Bad stuff: consequences, dangerous, often loud.

Agile: you use speed, athleticism, or acrobatics. Good stuff: get where you’re going, overcome obstacles. Bad stuff: it’s contextual, small-scale, indirect.

Sneaky: you use subtlety, misdirection and deceit, or betrayal. Good stuff: hard to see coming, hard to diagnose or even detect, clean get away. Bad stuff: requires setup, vulnerable to revelation, goes wrong catastrophically.

Tough: you use grit, patience, tenacity. Good stuff: absorb common countermeasures, requires overcoming directly. Bad stuff: reactive, punishing, slow.

Practical: you use know-how, training, common sense, experience. Good stuff: relatable, comforting, prepared, innocuous. Bad stuff: mundane, contextual, distracting, habitual, time-consuming.

Wealthy: special purpose for this game, pick a flavor, eg tradesman, noble, criminal; noble rank or mayoral/foreman lives here. Pick a specific aspect. But anyway: wealth, connections, social status, resources. Bad stuff: flashy, by nature traceable, bean-county.

Kinship: special purpose for this game, strength of bloodline and connection to The Clan. Pick a specific power (this will also count as an aspect, but just use your Concept), pay 1 refresh. Good stuff: magic superpowers! Bad stuff: opportunity cost, tiring, erratic, specific.